Core Skills
Discovery:
Competitive analysis, in-depth research, stakeholder interviews, planning and organization, Identifying key metrics
Ideation:
Feature deconstruction & analysis, stakeholder workshops facilitation, concept ideation, user journey mapping
Production:
Wireframing, user Flows, prototyping, UI Sketching, design system management, UX Writing, UX Documentation, collaboration, problem-solving
Testing:
Survey building, UX analysis, usability testing, user interviews, data consolidation
Tools:
Figma, Figjam, Miro, Adobe Suite, Microsoft Suite, Unity
PROFESSIONAL EXPERIENCE
Feb 2025 - Present
Illuvium.io
Senior UX Designer
Designed and delivered multiple features for Illuvium: Arena, the company’s flagship auto-battler.
Currently leading UX and UI design efforts for Illuvium’s upcoming MMO, including core feature UX design, integration of legacy systems, and creation of high-fidelity interfaces.
Delivered end-to-end UX solutions for large-scale MMO systems, combining deep user experience design with high-definition UI execution to ensure accessibility, scalability, and immersion.
Sep 2024 - Feb 2025
Sofitect
Senior UX Designer
Sole product designer on a high-impact project for a global leader in marine robotics and subsea technology, collaborating closely with the client’s design and product teams.
Led the design of a modern control interface for an advanced autonomous oceanic drilling system, translating complex engineering requirements into intuitive, operator-friendly UX.
Worked within and extended sophisticated design systems, ensuring consistency, scalability, and thorough documentation across all deliverables.
Acted as the main design liaison for Sofitect developers, providing clarifications, guidance, and alignment throughout implementation.
Contributed to team growth by conducting final-stage interviews for UX candidates and supporting onboarding, informally mentoring new designers.
Feb 2024 - Sep 2024
Pixel Box Design
Founder & Game Developer
Designed and developed an original indie game concept from the ground up, covering the full lifecycle from ideation and prototyping to production
Gained hands-on experience across multiple disciplines, including game design, C# coding, Project management, pixel art, narrative design, level design, and many more.
Build skills in Unity, version control, and asset creation pipelines.
Developed a deeper understanding of the indie game development process, including scope management, iteration, and playtesting.
Learned how to balance creative vision with technical constraints while working independently to deliver consistent progress.
May 2022 - Feb 2024
Amber Studio
UX Designer
Worked with Agile in various teams on 3 long-term projects:
An RPG game for mobile & desktop based on cooperation, exploration, and resource management.
A Formula-E licensed racing simulator manager for mobile & desktop built around exchanging assets between players as a means for progression.
A mixed-reality escape room designed for a future VR headset with high-end mixed-reality features as an interactive onboarding experience and to showcase the range of technical capabilities.
Brought innovation to cross-platform design patterns
Created complex, end-to-end user flows
Created low and high-fidelity wireframes and UI
Maintained and administered complex design systems for all projects I was involved in
Conducted extensive competitive analysis and centralized data into actionable items
Worked on detailed click-through prototypes and design presentations
Created clear and extensive documentation to support all product and technical teams
Created immersive storyboard prototypes for mixed reality environment
Standardized mixed reality design process company-wide
Contributed to major game design decisions for all projects
Co-facilitated workshops for 40+ participants
Closely collaborated with international internal & external stakeholders daily
May 2021 - May 2022
The Conqueror Events
Creative Director
Managed a team of copywriters, graphic designers & video producers
Co-created and implemented the creative strategy on all channels (more than $15 million paid ad-spend)
Supervised production of 500+ marketing materials (organic, paid, website)
Worked closely with Warner Brothers and the internal team to launch “The Lord of The Rings Challenges” (licensed product)
Created marketing UX funnels to increase conversion
Led internal design workshops
Improved core app UX flows and UI
Created and maintained complex organizational tools
Feb 2019 - May 2021
888 Holdings
Product Designer
Led all UX & UI work on the company’s core cross-platform product “888Poker”
Collaborated closely with product owners and technical teams to provide UX expertise
Owned design strategy for the product throughout the entire production cycle
Conducted extensive competitive analysis
Conducted user research in various approaches (user testing, user interviews, survey, focus groups)
Majorly contributed to the products’ success (+73% revenue within the first 3 months after launch)
Managed complex design systems company-wide
Held design presentations for VP-level stakeholders
Worked on high-fidelity wireframes and prototypes
Delivered and maintained design guidelines for technical teams
Jun 2017 - Feb 2019
Oracle
UX / UI Designer
Created 35+ apps that leveraged Oracle products
Conducted design-thinking workshops for internal & external stakeholders
Brought innovation through user-centric product design for major companies like Volvo, Volkswagen, Engie, Mars, CO-OP, Unibail, Klepiere, 7-Eleven, RSA Insurance, BBVA, Bosch, and many others.
Created relatable User personas to identify key pain-points
Created and delivered high-fidelity prototypes and design presentations
I was privileged to be sent by Oracle to facilitate on-sight design workshops in Frankfurt, Germany & Paris, France for Bosch & Engie
Worked within a team of 10+ UX/UI designers while participating in weekly “Design co-learning & growth” seminars
Delivered high-quality product design in a highly dynamic environment (2 apps/week on average)
Nov 2014 - Mar 2017
Bright Agency
UX / UI Designer
I was the lead UX / UI Designer on 90% of the agency's major projects
Delivered high-quality design guidelines for complex e-commerce and presentation websites
Secured a major client through a design pitch (Fan Courier - the largest logistics company in Romania)
Worked on a great variety of products (print materials, apps, websites, e-commerce, backend portals, TV apps, browser games, social media materials, and many others)
Mentored 2 peers in product design
Contributed to the design strategy of all design outputs
Worked closely with technical teams to provide guidance and co-created award-winning websites
2013 - 2017
Freelance
Jack of all trades
Enrolled in student organizations in the advertising field
Volunteered as a teacher for educational programs for teens
Collaborated on occasional freelance graphic design projects including logos, invitations, personalized gifts, and others
Education
SNSPA | Advertising & public relations
2012 - 2015
Collage of Architecture “I.N. Socolescu”
2009 - 2012
certifications
C# Unity Game Developer 2D
Udemy - 2024
C# Unity Game Developer 3D
Udemy - 2024
Languages
Romanian
Native
English
C2 Level