Project Overview
During my time at 888 Holdings, when I first got onboarded on the 888Poker product I was tasked with creating a modest lobby for the poker game that was in development at the time. Based on competitive analysis and industry standards I realized that the product that was in development was already outdated and I came up with an improved version.
After creating the lobby I realized that the poker game itself can be improved both from UX and UI perspectives, most mobile entertainment apps have already switched to a portrait model for better accessibility, so I challenged myself to come up with a new approach to mobile poker, a portrait one.
When I finally had a refined draft I presented this new approach and its numerous benefits to the product owners and management. The result of that presentation was the immediate interruption of development on the previous version of the product and the start of adopting the new portrait approach.
DESIGN responsabilities
My responsibilities on this project were to conduct stakeholder interviews with product owner and address product needs with a modern and intuitive design direction.
The three main areas of the project consisted of:
The Poker Table
The challenge I faced was creating a scalable layout for a portrait poker table that could accommodate up to 9 players while still maintaining the readability of action cues and crucial information like amounts manipulated by players.
A secondary challenge was creating immersive UI elements that provide an engaging theme while not obscuring important information.
The Lobby
The lobby was created to allow users to quickly navigate through the product and find active games they want to participate in.
The challenge here was similar to the poker table, to create an immersive visual experience that still provides all necessary information for players to make an educated decision regarding what game they want to participate in, But in this case, the information was a lot denser than in the poker table.
The Desktop Version
We took a mobile-first approach initially when working on the product so adapting the condensed mobile version to the desktop was quite an interesting process, we heavily relied on side panels and drawers to adhere to the overarching design patterns of the company.
Eventually, we started working on the mobile and desktop versions in parallel I often had to adapt one version to the changes we decided upon on the other, a process which I believe pushed the quality of the product in the end further than a standard adaptation of one version to another would’ve yielded.